Kill the Sun
Earth, thousands of years after the apocalypse.Countless technologies and advances had been lost to time as the Specters, horrifying beings with terrifying powers, arrived and destroyed the world.Over the coming thousands of years, humanity had built itself up but always died again.Nobody remembers the past.Nobody remembers what humanity had once accomplished.Now, everyone is living in a world where the Specters reign supreme.-----A boy with amnesia woke up in the middle of the Dregs, the worst part of Crimson Fungus City.The boy grows up and manages to become strong enough to pass an exam for one of the most prestigious jobs in existence, a Zephyx Extractor, someone that can harvest the powers of Specters.Sadly, he had already gained a power from a Specter in the past, which made him ineligible for the position.But then, a mysterious man visits him.And his luck finally turns around. Dear readers! Without any ads, maybe you will prefer .
- C.472 - – ExpertNEW
- C.471 - – VisionNEW
- C.470 - – Endless White
- C.469 - – Eternity
- C.468 - – Deepest Darkness
- C.467 - – The Fiend of Darkness
- C.466 - – Taking a Risk
- C.465 - – Rhombus
- C.464 - – Getting the Elixir
- C.463 - – The Death Pact
- C.462 - – Elixir
- C.461 - – Could you?
- C.460 - – Control
- C.459 - – Voted Suicide
- C.458 – Who Accepts?
- C.457 – Selling Specters
- C.456 – Dark Dream Becoming Powerful
- C.455 – Covered Up
- C.454 – Dark Future
- C.453 – Two Years
- C.452 – Plan for the Future
- C.451 – Ten out of Ten
- C.450 – Regretful Ability
- C.449 – What’s the Time?
- C.448 – Double Deal
- C.447 – Eye Contact
- C.446 – Another Blood Specter
- C.445 – The Red Tub
- C.444 – Eternal Abilities
- C.443 – The Dark Room
- C.442 – The Berry Bush
- C.441 – Working More Than 24 Hours in a Day
- C.440 – Old Acquaintance
- C.439 – Long Day at Work
- C.438 – Governor’s Crossroads
- C.437 – Surrender
- C.436 – Corals
- C.435 – Strings
- C.434 – High-level Battle
- C.433 – Manipulator
- C.432 – The Battle Begins
- C.431 – Bait
- C.430 – Two People
- C.429 – The Three
- C.428 – Most Likely
- C.427 – Mundus Stairwell
- C.426 – Useful Only on Paper
- C.425 – Ratio
- C.424 – The Gambler
- C.423 – Blood Cat
- C.422 – The Bitch
- C.421 – Difficult Work
- C.420 – The Blaze
- C.419 – Servant
- C.418 – Coral People
- C.417 – Mission
- C.416 – Welcome to Dark Dream!
- C.415 – Many Ways
- C.414 – Irwin
- C.413 – Irwin’s Fate
- C.412 – Shame
- C.411 – Disbelief
- C.410 – Unsavable Situation
- C.409 – Emotions Running High
- C.408 – Image
- C.407 – No Evidence
- C.406 – East
- C.405 – One Friend
- C.404 – Endless Blue
- C.403 – The Forbidden Zone
- C.402 – Jump
- C.401 – Deadweight
- C.400 – Roles
- C.399 – 18 Months
- C.398 – How Much Money in a Day?
- C.397 – Perception
- C.396 – The Talker
- C.395 – Funny Name
- C.394 – Final Specters
- C.393 – Moving Specters
- C.392 – The Floors
- C.391 – Start of the Move
- C.390 – The Yearly Meeting
- C.389 – Regular Topics
- C.388 – Significant Contribution
- C.387 – Solace’s Success
- C.386 – The Abductor
- C.385 – Talking with the New Specter
- C.12 - – Morals
- C.11 - – Where to Start?
- C.10 - – Everything Prepared
- C.9 - – Null
- C.8 - – Kill The Sun
- C.7 - – Specters
- C.6 - – Wyntor Melfion
- C.5 - – Young Man
- C.4 - – Zephyx
- C.3 - – Protecting Oneself
- C.2 - – The Sign
- C.1 - – Nick