[VRMMO] Chaos Doctor-Chapter 232 - 231 - Creating dungeon.
"Okay! Dig it further down here." – said Phantasia as he commanded his doll maidens.
"You. Golems. Break down these boulders and store them there. We will use them later to create more golems."
"Hey! You there! Stop! Don't dig in there anymore or you will get to the exit."
"…."
(Well… Things are taking time… Overall things are progressing smoothly.)
(The base expansion is going well and nobody had find out my hidden house ever since the game was launched and even after I left this place.)
(I guess removing all the leads to the house was the perfect and not only that, but because of the destruction of the original starting zone in this kingdom had forced the developers to change the starting location, turning this place desolate.)
(Apparently after the rampage the Doctor did here, the city did managed to be somewhat restored thanks to the kingdom efforts and me not completely destroying this place brick by brick… However, after the death of the king, things went from bad to worse in the blink of an eye.)
(The entire city that still taken the hit and was almost finished being restored ended up losing any funds they would have received from the king.)
(The city was restored, however it wasn't completely restored and the peace of the that place crumbled instantly the moment chaos broke thought the kingdom.)
(And on top of it all, this place became extremely vurnable, since there was any defenses in this place, since the soldiers were called back to deal with the chaos.)
(So, what happened next is obvious. This place became easy target for the bandits and corrupted nobles… And before long, the corruption had destroyed this weakened city since this time it could not defend itself properly.)
(And that in turn caused the monsters that were already left unattended before to get an chance to grow even more after the second destruction, causing this to increase the number of the wild monster, with in turn caused many different problems.)
(And this in turn made this location an perfect hiding spot for me!)
(There was also the necromancer hideout in the Dawn city, but the kingdom already knows about it and may had already destroyed it or the news spread and too many people knows about it.)
(So, this is the only hideout I can use.)
(Obviously I could possible create an brand new one, but the location of this hideout is perfect and I don't have to do everything from scratch, but I don't have enough space, meaning I have to dig into the mountain and into the underground in order to expand.) – though Phantasia as he sat down before then taking out an orb like object.
[Angry Rabbit Dungeon Core]
(The dungeon core that is made using the low level monsters form this area.)
(The dungeon rank is very low, but it will do for the test drive.)
(However, the question is, where do I do the test?)
(Should I plant the dungeon core somewhere here and give an fake news about the dungeon by pretending to be newbie?)
(…. Nah. It can't be anywhere near my base.)
(The best location to do the test would be somewhere near Ukarlor town, an town that is the new starting area in this kingdom.)
(However, wouldn't the players there instantly jump at the dungeon thinking "Levels! Levels! Level!")
(I need the dungeon to grow a little bit before it get discovered…. So, I guess area where is near that place, but not too close will do.)
"Continue the expansion and if something happens, stop the work." – said Phantasia before then heading to the exit tunnel and opening the hidden passage.
Phantasia traveled around in secrets through the kingdom before then arriving at the hill where he could see the giant town from afar.
(Well… They weren't kidding about the state of this town on forums.)
(It's in shambles.)
(It honestly looks like more an den of bandits than an proper town…. But according to the informations, this places does operate like an normal town and its an place of non-aggression where fighting is forbitten, even bandits and criminals do not want to cause trouble there as well as the [Loyal] and [Survival] factions…. However, that only affects the area inside the town and right next to its walls.)
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(Once you leave this safe heaven, the hell begins.)
(…. From what I know, the forest area on the south… That would be that forest over there is the new starting area hunting ground….. So, this option is out….. West.)
(This area apparently is an desolated forest where there is nothing in it according to the wandering players and merchants NPCs I encountered.)
(Pretty much, the forest there is mostly used by the bandits occasionally or some people trying to do the deals there… I guess that place will do.)
Phantasia got off the cliff and quickly headed to the west forest, away from the city.
"…"
(Nobody in sight…. No sights of activity in the area…. Perfect.) – though Phantasia as he took out the dungeon core.
[Would you like to establish the dungeon using the [Angry Rabbit Dungeon Core]?]
"Yeb."
Moments later, the dungeon core floated away from Phantasia hands before then hitting and sinking into the ground, causing the entire ground to change around the sphere before moments later the mutated ground swallowed the core.
After sometime had passed, the ground began lifting itself up, mutating and taking shape before moments later an cave entrance was formed right in the middle of the field.
Phantasia looked inside and saw dungeon changing form and creating an path way that led downwards.
Moments later Phantasia entered the tunnel where he would find himself in the underground passage that was still changing with each moment passing.
Phantasia traveled through the dungeon that was getting created and before long he found himself in the giant room that had nothing in it, before then arriving to the next room right behind it where the dungeon core was laying on the pedestal.
[Dungeon information]
[Dungeon Name: Angry Rabbit Dungeon]
[Dungeon Structure: Conquest – 1 Floor.]
[Dungeon Master: Not assigned yet.]
[Dungeon monsters list:
-Currently no monsters are present in the dungeon.]
[Dungeon Rank: 0]
[Dungeon EXP: 55% - Construction process.]
(Okay. Things seems somewhat going well. Not let's see what we can do here.)
[Dungeon automatic setting.]
[Dungeon seatings had been adjusted.]
[Dungeon Master: Evil Thug Rabbit – [Level 7]
[Dungeon monsters:
-Evil Rabbit – [Level 1 – 5].
-Big Evil Rabbit – [Level 1-7].]
[Once the dungeon construction is finished, the changes will get instantly implemented.]
(Good. This should do it for now.)
(This dungeon will get soon finished and the settings had already been made.)
(Now, we wait.)
After finishing setting up for the dungeon creation, it didn't look for the low rank dungeon to finish creating itself.
After the dungeon had finished its creation process, the next thing that came was the monster production where the dungeon would produce the [Dungeon Monsters].
The [Dungeon Monsters] are the special type of monsters created by the dungeon.
They cannot leave the dungeon, unless the dungeon monster survive for the X amount of time without getting killed.
And as for the dungeon, the longer they survive, the stronger it will get.
There are multiple methods for the dungeon growth.
The first is the time. The dungeon will get EXP automatically and the location of the dungeon may also influence the dungeon growth over time. This is also influenced based on the dungeon rank, strength and size.
The second thing is extermination. The more foes the dungeons kills, the more dungeon feeds. However, it doesn't mean that the players needs to die by the hands of dungeon monster, any form of death in the dungeon will feed it, be it even death by another player hands.
The third form of exp is monsters inside of it.
The more monsters you have, the more dungeon EXP the dungeon will get and this is also influenced by the monsters strength with stronger monsters generate more power.
However, this isn't all. The longer dungeon is left unattended or its get way too much EXP over time, an special matter will be filled called [Dungeon Power] and once its reaches 100%, some interesting things happens.
[Dungeon Outbreak] and [Dungeon Influence].
[Dungeon Outbreak], the monsters inside the dungeon will have decreased penalty when it comes to leaving dungeon, resulting in the monsters being able to leave dungeon much earlier.
[Dungeon Infuelnced], the areas around the dungeon will be influenced, resulting in these areas being treated as dungeon, resulting in the dungeon not only getting an increased EXP gain automatically, but it also allows it to harvest EXP from the second and third methods if the said monsters or killings happened at the influenced territories.
So, does that mean that planning the dungeon in the completely desolated areas where nobody knows about them is the way to go?
Well…. I honestly don't know.
I mean, even if I were to plant the dungeon somewhere far away from the settlement, how do I know that wild monsters won't attack the dungeon? Monsters attack other monsters very often, for example to hunt some food or fight over territory, so won't that mean that my newly build dungeon would need protection?
Not only that, but if I want to use the dungeon as an weapons, I cannot plant them too far away from the settlements, but I also can't plant them too close…. With is annoying.
Oh well, I will find out possible answers to all this question soon, since this is the purpose of this test.
The dungeon Is now ready, so it's time to spread the news and see how it will goes.