To ascend, I had no choice but to create games-Chapter 620 - 355 Youd Better Leave (Part 1)
Chapter 620 -355 You’d Better Leave (Part 1)
Chapter 620 -355 You’d Better Leave (Part 1)
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Looking at the content he had summarized, Tang Mo was very satisfied.
Although he was a historical novelist, he also had a special fondness for world-building; the settings he created often amazed his fan group, but the actual writing process didn’t ignite the same passion.
All world-builders have a common issue: they’re brimming with enthusiasm when creating settings, wishing they could immediately step on the heels of Cthulhu and throw punches at 40K.
But once they start writing, the passion fades, and they no longer have the drive to continue.
This time, “Wonderful Life” gave Tang Mo a chance to realize his dream of completing his own settings, allowing him to freely create everything he wanted as long as it was coherent.
The ambiguities in “Wonderful Life” were plentiful, which let him soften some of the content that might be harder to handle and opened up more room for better development later on.
Leaving things vague also allowed every reader to interpret the narrative for themselves, greatly spurring their creative desires so they could freely let their imagination flow within the established backdrop.
Upon releasing his setting collection, Tang Mo quickly received the reactions he expected.
If he were an ordinary writer, the level of interest wouldn’t be so high.
But who was Tang Mo?
He was the original author of “Heavenly Demon,” a collaborator of Fang Cheng Studio, possessing a semi-official status. His settings could be considered a completion of the official story’s ambiguities, and they were quite attractive too.
After reading the setting of over one hundred thousand words, players who were confused about the narrative began to share their thoughts.
“So that’s what it meant! I was wondering why the symbol of a triangle head kept appearing, turns out it represents a secret society operating behind the scenes, with origins somehow linked to Taishang Laojun.”
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“Yes, the ‘Great One Becomes Three Pure Ones,’ which is why the triangle frequently appears to represent the Three Purities. I saw this symbol in the temple keeper route too, so this theory seems to be true.”
“Interesting, the Tiandihui can be connected to this, and we can even make bold claims about the Vatican. I’m inspired; I’m going to write a novel about this!”
“This game’s got something to it, entangling so much intriguing content. However, there’s no description of the various peculiar items in hard mode here—I feel there’s still room for extension.”
“I saw the new interface too—each player can complete the game’s narrative based on their own ideas, as long as they pass certification. I’m quite interested in the game’s intricate web of character relationships, and I want to study it here.”
“I’m more fond of the game’s history; I feel there are many aspects of it that can be dug into. I’ll reserve a spot; I’ll start researching the content here when my winter break begins.”
Seeing the players’ comments, Fang Cheng found it hard to believe.
Originally, his carefully crafted mysteries had found their own explanations in Tang Mo’s random bluffs, bringing the game’s entire background together, thereby enabling it to self-complete and self-develop.
What once were plot holes had, through Tang Mo’s efforts, now formed into a vast worldview, where players could delve deeply and add their own speculations, creating their own stories.
The setting had just emerged when it quickly caught the attention of many mystery enthusiasts. Working together, they continuously perfected the setting under Tang Mo’s guidance, and eventually, a new universal worldview was born: the Wonderful Universe.
In the Wonderful Universe, the world is interwoven from countless parallel worlds; if one were to uncover the concealed details of this world, they would gradually slip into the corresponding parallel universe, a process called “The Descent.”
Most parallel worlds are dangerous, but there also exist parallel worlds filled with wondrous items; some individuals privy to the world’s secrets are constantly adjusting their reality with various items, aiming to reach those that are rich with wondrous artifacts.
Theology, exploration, fierce battling, and clever wit wars—high-quality fan fiction began to emerge, and the Wonderful Universe started to become a popular trope, appearing in different literary works.
Yet, the written words were just the beginning. When a player created a fan film using the “Spirit Vessel” MOD, the entire group of players at Game Inn exploded with excitement.
The maker of this short film was undoubtedly a fan with an extreme love for the game. He was particularly fond of the streamer storyline, so he voluntarily used the content from the MOD to make the first short film.
With excellent voice acting and thrilling performances, the short film not only recreated the game’s ambiance but also incorporated a lot of the creator’s interpretation. The work had just been released when it caused a major stir, prompting the author to seize the momentum, create a second installment, and turn the series into a brand-new ongoing project.
Inspired by this successful case, more people began to use the “Spirit Vessel” MOD to create games, achieving notable success.
It seemed as if overnight, “Wonderful Life” had carved out a new path and had started to race wildly down it.
The speedrun mode had just become popular for a few days before being cast aside by players who were now engrossed in delving into the game’s narrative and puzzles, then combining it with Tang Mo’s settings to imagine all sorts of nonexistent storylines.