Levelling Up System In The Apocalypse
Derek Carter never asked for a System, an apocalypse, or the pressure of being humanity's so-called "last hope."He was just trying to survive the daily struggles of being an orphan in Paleview Citydodging bullies, scraping together meals, and lying his way into school. Life was already hard enough.Then, one day, a blue screen pops into his vision:[Warning: The world is doomed. Try not to die.]Yeah, great. Just what he neededcryptic doomsday messages and no instruction manual.Now, monsters are creeping into the city, reality is unraveling, and Damien's "legendary" starting stats are barely above zero. The System promises him power, but there's just one tiny problemhe's never won a fight in his life.Armed with sarcasm, questionable decision-making skills, and the sheer refusal to die, Damien is about to embark on the worst (and possibly last) adventure of his life. Because if the world really is ending he's at least going to make it someone else's problem first.After all, heroes are overratedsurvivors get to tell the story.
- C.29: Battling The Skeleton Knight
- C.28: Skeleton Knight and Nether Flower
- C.27: Derek’s Progress.(II)
- C.27: Derek’s Progress.(I)
- C.26: Derek’s Progress
- C.25: Battling A D- Rank Nether Centipede
- C.24: Main Mission
- C.23: Sleeping Time Disturbances
- C.22: Main Mission Arrives
- C.21: Every great hero, needs a few scars here and there
- C.20: Grinding (V)
- C.19: Grinding (IV)
- C.18: Grinding (III)
- C.17: Grinding (II)
- C.16: Grinding (I)
- C.15: On the Netherworld First Floor
- C.14: Home Owner For 10 Seconds
- C.13: Wannabe Action Star
- C.12: Getting geared up or Overgeared up
- C.11: Rewards
- C.10: Street Fight
- C.9: New System Features
- C.8: Levelled Up
- C.7: Caster
- C.6: Signs
- C.5: Derek’s Past
- C.4: Lila
- C.3: Almost Done
- C.2. Daily Missions
- C.1: A dying World