PREVIEW
... fied to see everyone’s newfound enthusiasm.
Without further delay, he pulled Randall out to explain the game project they were working on, the issues encountered in “Assassins’ Alliance.”
They didn’t jump straight into discussions, but simply gave everyone a general idea of their upcoming tasks.
What they truly needed everyone to do first was to enter the virtual world, learn and master the new development tools, and quickly adapt to this entirely new way of working.
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